WebGL2RenderingContextOverloads constructor
WebGL2RenderingContextOverloads({
- void uniform1fv(
- Object,
- num?,
- num?, [
- WebGLUniformLocation?,
- void uniform1iv(
- Object,
- num?,
- num?, [
- WebGLUniformLocation?,
- void uniform2fv(
- Object,
- num?,
- num?, [
- WebGLUniformLocation?,
- void uniform2iv(
- Object,
- num?,
- num?, [
- WebGLUniformLocation?,
- void uniform3fv(
- Object,
- num?,
- num?, [
- WebGLUniformLocation?,
- void uniform3iv(
- Object,
- num?,
- num?, [
- WebGLUniformLocation?,
- void uniform4fv(
- Object,
- num?,
- num?, [
- WebGLUniformLocation?,
- void uniform4iv(
- Object,
- num?,
- num?, [
- WebGLUniformLocation?,
- void uniformMatrix2fv(
- bool,
- Object,
- num?,
- num?, [
- WebGLUniformLocation?,
- void uniformMatrix3fv(
- bool,
- Object,
- num?,
- num?, [
- WebGLUniformLocation?,
- void uniformMatrix4fv(
- bool,
- Object,
- num?,
- num?, [
- WebGLUniformLocation?,
Implementation
factory WebGL2RenderingContextOverloads({
void Function(
_i2.Object,
_i2.num?,
_i2.num?, [
_i3.WebGLUniformLocation?,
])? uniform1fv,
void Function(
_i2.Object,
_i2.num?,
_i2.num?, [
_i3.WebGLUniformLocation?,
])? uniform1iv,
void Function(
_i2.Object,
_i2.num?,
_i2.num?, [
_i3.WebGLUniformLocation?,
])? uniform2fv,
void Function(
_i2.Object,
_i2.num?,
_i2.num?, [
_i3.WebGLUniformLocation?,
])? uniform2iv,
void Function(
_i2.Object,
_i2.num?,
_i2.num?, [
_i3.WebGLUniformLocation?,
])? uniform3fv,
void Function(
_i2.Object,
_i2.num?,
_i2.num?, [
_i3.WebGLUniformLocation?,
])? uniform3iv,
void Function(
_i2.Object,
_i2.num?,
_i2.num?, [
_i3.WebGLUniformLocation?,
])? uniform4fv,
void Function(
_i2.Object,
_i2.num?,
_i2.num?, [
_i3.WebGLUniformLocation?,
])? uniform4iv,
void Function(
_i2.bool,
_i2.Object,
_i2.num?,
_i2.num?, [
_i3.WebGLUniformLocation?,
])? uniformMatrix2fv,
void Function(
_i2.bool,
_i2.Object,
_i2.num?,
_i2.num?, [
_i3.WebGLUniformLocation?,
])? uniformMatrix3fv,
void Function(
_i2.bool,
_i2.Object,
_i2.num?,
_i2.num?, [
_i3.WebGLUniformLocation?,
])? uniformMatrix4fv,
}) =>
WebGL2RenderingContextOverloads._(
uniform1fv: uniform1fv == null ? null : _i4.allowInterop(uniform1fv),
uniform1iv: uniform1iv == null ? null : _i4.allowInterop(uniform1iv),
uniform2fv: uniform2fv == null ? null : _i4.allowInterop(uniform2fv),
uniform2iv: uniform2iv == null ? null : _i4.allowInterop(uniform2iv),
uniform3fv: uniform3fv == null ? null : _i4.allowInterop(uniform3fv),
uniform3iv: uniform3iv == null ? null : _i4.allowInterop(uniform3iv),
uniform4fv: uniform4fv == null ? null : _i4.allowInterop(uniform4fv),
uniform4iv: uniform4iv == null ? null : _i4.allowInterop(uniform4iv),
uniformMatrix2fv: uniformMatrix2fv == null
? null
: _i4.allowInterop(uniformMatrix2fv),
uniformMatrix3fv: uniformMatrix3fv == null
? null
: _i4.allowInterop(uniformMatrix3fv),
uniformMatrix4fv: uniformMatrix4fv == null
? null
: _i4.allowInterop(uniformMatrix4fv),
);