texImage2D property

({void Function(num target, num level, num internalformat, num format, num type, Object source) $1, void Function(num target, num level, num internalformat, num width, num height, num border, num format, num type, [ArrayBufferView? pixels]) $2, void Function(num target, num level, num internalformat, num width, num height, num border, num format, num type, num pboOffset) $3, void Function(num target, num level, num internalformat, num width, num height, num border, num format, num type, Object source) $4, void Function(num target, num level, num internalformat, num width, num height, num border, num format, num type, ArrayBufferView srcData, num srcOffset) $5}) get texImage2D

Overload accessor: $1, $2, $3, $4, $5

Implementation

({
  /// [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/texImage2D)
  void Function(
    _i2.num target,
    _i2.num level,
    _i2.num internalformat,
    _i2.num format,
    _i2.num type,
    _i2.Object source,
  ) $1,

  /// [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/texImage2D)
  void Function(
    _i2.num target,
    _i2.num level,
    _i2.num internalformat,
    _i2.num width,
    _i2.num height,
    _i2.num border,
    _i2.num format,
    _i2.num type, [
    _i9.ArrayBufferView? pixels,
  ]) $2,

  /// [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/texImage2D)
  void Function(
    _i2.num target,
    _i2.num level,
    _i2.num internalformat,
    _i2.num width,
    _i2.num height,
    _i2.num border,
    _i2.num format,
    _i2.num type,
    _i2.num pboOffset,
  ) $3,

  /// [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/texImage2D)
  void Function(
    _i2.num target,
    _i2.num level,
    _i2.num internalformat,
    _i2.num width,
    _i2.num height,
    _i2.num border,
    _i2.num format,
    _i2.num type,
    _i2.Object source,
  ) $4,

  /// [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/texImage2D)
  void Function(
    _i2.num target,
    _i2.num level,
    _i2.num internalformat,
    _i2.num width,
    _i2.num height,
    _i2.num border,
    _i2.num format,
    _i2.num type,
    _i9.ArrayBufferView srcData,
    _i2.num srcOffset,
  ) $5,
}) get texImage2D => (
      $1: _texImage2D$1,
      $2: _texImage2D$2,
      $3: _texImage2D$3,
      $4: _texImage2D$4,
      $5: _texImage2D$5,
    );