SingleUniform class
- Mixed-in types
Constructors
- SingleUniform(dynamic id, WxGlActiveInfo activeInfo, WxGlUniformLocation addr)
Properties
- activeInfo ↔ WxGlActiveInfo
-
getter/setter pair
- addr ↔ WxGlUniformLocation
-
getter/setter pairinherited
-
cache
↔ Map<
int, dynamic> -
getter/setter pairinherited
- flat ↔ Float32List
-
getter/setter pairinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
- id ↔ dynamic
-
getter/setter pairinherited
- iv ↔ Int32List
-
getter/setter pairinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- setValue ↔ Function
-
getter/setter pair
- size ↔ int
-
getter/setter pairinherited
- type ↔ int
-
getter/setter pair
Methods
-
allocTexUnits(
dynamic textures, dynamic n) → Int32List -
inherited
-
arraysEqual(
Map< int, dynamic> a, dynamic b) → bool -
inherited
-
copyArray(
Map< int, dynamic> a, dynamic b) → void -
inherited
-
dispose(
) → void -
inherited
-
flatten(
List? array, int nBlocks, int blockSize) → Float32List -
inherited
-
getPureArraySetter(
int type) → dynamic -
inherited
-
getSingularSetter(
int type) → Function -
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
setValueM2(
WxGLContext gl, dynamic v, [AngleTextures? textures]) → void -
inherited
-
setValueM2Array(
WxGLContext gl, dynamic v, [AngleTextures? textures]) → void -
inherited
-
setValueM3(
WxGLContext gl, Matrix3? v, [AngleTextures? textures]) → void -
inherited
-
setValueM3Array(
WxGLContext gl, dynamic v, [AngleTextures? textures]) → void -
inherited
-
setValueM4(
WxGLContext gl, Matrix4 v, [AngleTextures? textures]) → void -
inherited
-
setValueM4Array(
WxGLContext gl, dynamic v, [AngleTextures? textures]) → void -
inherited
-
setValueT1(
WxGLContext gl, Texture? v, AngleTextures textures) → void -
inherited
-
setValueT1Array(
WxGLContext gl, dynamic v, [AngleTextures? textures]) → void -
inherited
-
setValueT2DArray1(
WxGLContext gl, Texture? v, AngleTextures textures) → void -
inherited
-
setValueT2DArrayArray(
WxGLContext gl, dynamic v, [AngleTextures? textures]) → void -
inherited
-
setValueT3D1(
WxGLContext gl, Texture? v, [AngleTextures? textures]) → void -
inherited
-
setValueT3DArray(
WxGLContext gl, dynamic v, [AngleTextures? textures]) → void -
inherited
-
setValueT6(
WxGLContext gl, Texture? v, [AngleTextures? textures]) → void -
inherited
-
setValueT6Array(
WxGLContext gl, dynamic v, [AngleTextures? textures]) → void -
inherited
-
setValueV1f(
WxGLContext gl, dynamic v, [AngleTextures? textures]) → void -
inherited
-
setValueV1fArray(
WxGLContext gl, dynamic v, [AngleTextures? textures]) → void -
inherited
-
setValueV1i(
WxGLContext gl, dynamic v, [AngleTextures? textures]) → void -
inherited
-
setValueV1iArray(
WxGLContext gl, dynamic v, [AngleTextures? textures]) → void -
inherited
-
setValueV1ui(
WxGLContext gl, dynamic v, [AngleTextures? textures]) → void -
inherited
-
setValueV1uiArray(
WxGLContext gl, dynamic v, [AngleTextures? textures]) → void -
inherited
-
setValueV2f(
WxGLContext gl, dynamic v, [AngleTextures? textures]) → void -
inherited
-
setValueV2fArray(
WxGLContext gl, dynamic v, [AngleTextures? textures]) → void -
inherited
-
setValueV2i(
WxGLContext gl, Vector v, [AngleTextures? textures]) → void -
inherited
-
setValueV2iArray(
WxGLContext gl, dynamic v, [AngleTextures? textures]) → void -
inherited
-
setValueV2ui(
WxGLContext gl, dynamic v, [AngleTextures? textures]) → void -
inherited
-
setValueV2uiArray(
WxGLContext gl, dynamic v, [AngleTextures? textures]) → void -
inherited
-
setValueV3f(
WxGLContext gl, dynamic v, [AngleTextures? textures]) → void -
inherited
-
setValueV3fArray(
WxGLContext gl, dynamic v, [AngleTextures? textures]) → void -
inherited
-
setValueV3i(
WxGLContext gl, dynamic v, [AngleTextures? textures]) → void -
inherited
-
setValueV3iArray(
WxGLContext gl, dynamic v, [AngleTextures? textures]) → void -
inherited
-
setValueV3ui(
WxGLContext gl, dynamic v, [AngleTextures? textures]) → void -
inherited
-
setValueV3uiArray(
WxGLContext gl, dynamic v, [AngleTextures? textures]) → void -
inherited
-
setValueV4f(
WxGLContext gl, dynamic v, [AngleTextures? textures]) → void -
inherited
-
setValueV4fArray(
WxGLContext gl, dynamic v, [AngleTextures? textures]) → void -
inherited
-
setValueV4i(
WxGLContext gl, dynamic v, [AngleTextures? textures]) → void -
inherited
-
setValueV4iArray(
WxGLContext gl, dynamic v, [AngleTextures? textures]) → void -
inherited
-
setValueV4ui(
WxGLContext gl, dynamic v, [AngleTextures? textures]) → void -
inherited
-
setValueV4uiArray(
WxGLContext gl, dynamic v, [AngleTextures? textures]) → void -
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited