AngleUniformsHelper mixin

Mixin applications

Properties

addr ↔ WxGlUniformLocation
getter/setter pair
cache Map<int, dynamic>
getter/setter pair
flat Float32List
getter/setter pair
hashCode int
The hash code for this object.
no setterinherited
id ↔ dynamic
getter/setter pair
iv Int32List
getter/setter pair
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
size int
getter/setter pair

Methods

allocTexUnits(dynamic textures, dynamic n) Int32List
arraysEqual(Map<int, dynamic> a, dynamic b) bool
copyArray(Map<int, dynamic> a, dynamic b) → void
dispose() → void
flatten(List? array, int nBlocks, int blockSize) Float32List
getPureArraySetter(int type) → dynamic
getSingularSetter(int type) Function
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
setValueM2(WxGLContext gl, dynamic v, [AngleTextures? textures]) → void
setValueM2Array(WxGLContext gl, dynamic v, [AngleTextures? textures]) → void
setValueM3(WxGLContext gl, Matrix3? v, [AngleTextures? textures]) → void
setValueM3Array(WxGLContext gl, dynamic v, [AngleTextures? textures]) → void
setValueM4(WxGLContext gl, Matrix4 v, [AngleTextures? textures]) → void
setValueM4Array(WxGLContext gl, dynamic v, [AngleTextures? textures]) → void
setValueT1(WxGLContext gl, Texture? v, AngleTextures textures) → void
setValueT1Array(WxGLContext gl, dynamic v, [AngleTextures? textures]) → void
setValueT2DArray1(WxGLContext gl, Texture? v, AngleTextures textures) → void
setValueT2DArrayArray(WxGLContext gl, dynamic v, [AngleTextures? textures]) → void
setValueT3D1(WxGLContext gl, Texture? v, [AngleTextures? textures]) → void
setValueT3DArray(WxGLContext gl, dynamic v, [AngleTextures? textures]) → void
setValueT6(WxGLContext gl, Texture? v, [AngleTextures? textures]) → void
setValueT6Array(WxGLContext gl, dynamic v, [AngleTextures? textures]) → void
setValueV1f(WxGLContext gl, dynamic v, [AngleTextures? textures]) → void
setValueV1fArray(WxGLContext gl, dynamic v, [AngleTextures? textures]) → void
setValueV1i(WxGLContext gl, dynamic v, [AngleTextures? textures]) → void
setValueV1iArray(WxGLContext gl, dynamic v, [AngleTextures? textures]) → void
setValueV1ui(WxGLContext gl, dynamic v, [AngleTextures? textures]) → void
setValueV1uiArray(WxGLContext gl, dynamic v, [AngleTextures? textures]) → void
setValueV2f(WxGLContext gl, dynamic v, [AngleTextures? textures]) → void
setValueV2fArray(WxGLContext gl, dynamic v, [AngleTextures? textures]) → void
setValueV2i(WxGLContext gl, Vector v, [AngleTextures? textures]) → void
setValueV2iArray(WxGLContext gl, dynamic v, [AngleTextures? textures]) → void
setValueV2ui(WxGLContext gl, dynamic v, [AngleTextures? textures]) → void
setValueV2uiArray(WxGLContext gl, dynamic v, [AngleTextures? textures]) → void
setValueV3f(WxGLContext gl, dynamic v, [AngleTextures? textures]) → void
setValueV3fArray(WxGLContext gl, dynamic v, [AngleTextures? textures]) → void
setValueV3i(WxGLContext gl, dynamic v, [AngleTextures? textures]) → void
setValueV3iArray(WxGLContext gl, dynamic v, [AngleTextures? textures]) → void
setValueV3ui(WxGLContext gl, dynamic v, [AngleTextures? textures]) → void
setValueV3uiArray(WxGLContext gl, dynamic v, [AngleTextures? textures]) → void
setValueV4f(WxGLContext gl, dynamic v, [AngleTextures? textures]) → void
setValueV4fArray(WxGLContext gl, dynamic v, [AngleTextures? textures]) → void
setValueV4i(WxGLContext gl, dynamic v, [AngleTextures? textures]) → void
setValueV4iArray(WxGLContext gl, dynamic v, [AngleTextures? textures]) → void
setValueV4ui(WxGLContext gl, dynamic v, [AngleTextures? textures]) → void
setValueV4uiArray(WxGLContext gl, dynamic v, [AngleTextures? textures]) → void
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited