AngleUniformsHelper mixin
Properties
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addr
↔ WxGlUniformLocation
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getter/setter pair
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cache
↔ Map<int, dynamic>
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getter/setter pair
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flat
↔ Float32List
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getter/setter pair
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hashCode
→ int
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The hash code for this object.
no setterinherited
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id
↔ dynamic
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getter/setter pair
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iv
↔ Int32List
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getter/setter pair
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runtimeType
→ Type
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A representation of the runtime type of the object.
no setterinherited
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size
↔ int
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getter/setter pair
Methods
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allocTexUnits(dynamic textures, dynamic n)
→ Int32List
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arraysEqual(Map<int, dynamic> a, dynamic b)
→ bool
-
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copyArray(Map<int, dynamic> a, dynamic b)
→ void
-
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dispose()
→ void
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flatten(List? array, int nBlocks, int blockSize)
→ Float32List
-
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getPureArraySetter(int type)
→ dynamic
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getSingularSetter(int type)
→ Function
-
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noSuchMethod(Invocation invocation)
→ dynamic
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Invoked when a nonexistent method or property is accessed.
inherited
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setValueM2(WxGLContext gl, dynamic v, [AngleTextures? textures])
→ void
-
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setValueM2Array(WxGLContext gl, dynamic v, [AngleTextures? textures])
→ void
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setValueM3(WxGLContext gl, Matrix3? v, [AngleTextures? textures])
→ void
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setValueM3Array(WxGLContext gl, dynamic v, [AngleTextures? textures])
→ void
-
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setValueM4(WxGLContext gl, Matrix4 v, [AngleTextures? textures])
→ void
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setValueM4Array(WxGLContext gl, dynamic v, [AngleTextures? textures])
→ void
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setValueT1(WxGLContext gl, Texture? v, AngleTextures textures)
→ void
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setValueT1Array(WxGLContext gl, dynamic v, [AngleTextures? textures])
→ void
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setValueT2DArray1(WxGLContext gl, Texture? v, AngleTextures textures)
→ void
-
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setValueT2DArrayArray(WxGLContext gl, dynamic v, [AngleTextures? textures])
→ void
-
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setValueT3D1(WxGLContext gl, Texture? v, [AngleTextures? textures])
→ void
-
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setValueT3DArray(WxGLContext gl, dynamic v, [AngleTextures? textures])
→ void
-
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setValueT6(WxGLContext gl, Texture? v, [AngleTextures? textures])
→ void
-
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setValueT6Array(WxGLContext gl, dynamic v, [AngleTextures? textures])
→ void
-
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setValueV1f(WxGLContext gl, dynamic v, [AngleTextures? textures])
→ void
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setValueV1fArray(WxGLContext gl, dynamic v, [AngleTextures? textures])
→ void
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setValueV1i(WxGLContext gl, dynamic v, [AngleTextures? textures])
→ void
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setValueV1iArray(WxGLContext gl, dynamic v, [AngleTextures? textures])
→ void
-
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setValueV1ui(WxGLContext gl, dynamic v, [AngleTextures? textures])
→ void
-
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setValueV1uiArray(WxGLContext gl, dynamic v, [AngleTextures? textures])
→ void
-
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setValueV2f(WxGLContext gl, dynamic v, [AngleTextures? textures])
→ void
-
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setValueV2fArray(WxGLContext gl, dynamic v, [AngleTextures? textures])
→ void
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setValueV2i(WxGLContext gl, Vector v, [AngleTextures? textures])
→ void
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setValueV2iArray(WxGLContext gl, dynamic v, [AngleTextures? textures])
→ void
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setValueV2ui(WxGLContext gl, dynamic v, [AngleTextures? textures])
→ void
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setValueV2uiArray(WxGLContext gl, dynamic v, [AngleTextures? textures])
→ void
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setValueV3f(WxGLContext gl, dynamic v, [AngleTextures? textures])
→ void
-
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setValueV3fArray(WxGLContext gl, dynamic v, [AngleTextures? textures])
→ void
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setValueV3i(WxGLContext gl, dynamic v, [AngleTextures? textures])
→ void
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setValueV3iArray(WxGLContext gl, dynamic v, [AngleTextures? textures])
→ void
-
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setValueV3ui(WxGLContext gl, dynamic v, [AngleTextures? textures])
→ void
-
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setValueV3uiArray(WxGLContext gl, dynamic v, [AngleTextures? textures])
→ void
-
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setValueV4f(WxGLContext gl, dynamic v, [AngleTextures? textures])
→ void
-
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setValueV4fArray(WxGLContext gl, dynamic v, [AngleTextures? textures])
→ void
-
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setValueV4i(WxGLContext gl, dynamic v, [AngleTextures? textures])
→ void
-
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setValueV4iArray(WxGLContext gl, dynamic v, [AngleTextures? textures])
→ void
-
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setValueV4ui(WxGLContext gl, dynamic v, [AngleTextures? textures])
→ void
-
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setValueV4uiArray(WxGLContext gl, dynamic v, [AngleTextures? textures])
→ void
-
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toString()
→ String
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A string representation of this object.
inherited