setValueV1fArray method
Implementation
void setValueV1fArray(WxGLContext gl, v, [AngleTextures? textures]) {
final data = flatten(v, size, 1);
gl.uniform1fv(addr, data);
}
void setValueV1fArray(WxGLContext gl, v, [AngleTextures? textures]) {
final data = flatten(v, size, 1);
gl.uniform1fv(addr, data);
}