intersectObjects method
List<Intersection>
intersectObjects(
- List<
Object3D> objects, - bool recursive, [
- List<
Intersection> ? intersects
objects
— The objects to check for intersection with the
ray.
recursive
— If true, it also checks all descendants of the
objects. Otherwise it only checks intersection with the objects. Default
is true.
intersects
— (optional) target to set the result.
Otherwise a new List is instantiated. If set, you must clear this
list prior to each call (i.e., list.length = 0;).
Checks all intersection between the ray and the objects with or without the descendants. Intersections are returned sorted by distance, closest first. Intersections are of the same form as those returned by intersectObject.
Implementation
List<Intersection> intersectObjects(List<Object3D> objects, bool recursive, [List<Intersection>? intersects]) {
intersects ??= List<Intersection>.from([]);
for (int i = 0, l = objects.length; i < l; i++) {
intersectObject4(objects[i], this, intersects, recursive);
}
intersects.sort(ascSort);
return intersects;
}