StructuredUniform class

Mixed-in types

Constructors

StructuredUniform(dynamic id)

Properties

activeInfoType int
getter/setter pair
addr ↔ UniformLocation
getter/setter pairinherited
cache Map<int, dynamic>
getter/setter pairinherited
hashCode int
The hash code for this object.
no setterinherited
id ↔ dynamic
getter/setter pairinherited
map Map
getter/setter pairinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
seq List
getter/setter pairinherited
size int
getter/setter pairinherited

Methods

allocTexUnits(dynamic textures, dynamic n) Int32List
inherited
arraysEqual(Map<int, dynamic> a, dynamic b) bool
inherited
copyArray(Map<int, dynamic> a, dynamic b) → void
inherited
flatten(List array, int nBlocks, int blockSize) List<double>
inherited
getPureArraySetter(dynamic id, dynamic activeInfo, [dynamic nothing]) → dynamic
inherited
getSingularSetter(dynamic id, dynamic activeInfo) Function
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
setValue(dynamic gl, dynamic value, dynamic textures) → void
setValueM2(RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void
inherited
setValueM2Array(RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void
inherited
setValueM3(RenderingContext gl, Matrix3? v, [WebGLTextures? textures]) → void
inherited
setValueM3Array(RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void
inherited
setValueM4(RenderingContext gl, Matrix4 v, [WebGLTextures? textures]) → void
inherited
setValueM4Array(RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void
inherited
setValueT1(RenderingContext gl, Texture? v, WebGLTextures textures) → void
inherited
setValueT1Array(RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void
inherited
setValueT2DArray1(RenderingContext gl, Texture? v, WebGLTextures textures) → void
inherited
setValueT2DArrayArray(RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void
inherited
setValueT3D1(RenderingContext gl, Texture? v, [WebGLTextures? textures]) → void
inherited
setValueT3DArray(RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void
inherited
setValueT6(RenderingContext gl, Texture? v, [WebGLTextures? textures]) → void
inherited
setValueT6Array(RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void
inherited
setValueV1f(RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void
inherited
setValueV1fArray(RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void
inherited
setValueV1i(RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void
inherited
setValueV1iArray(RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void
inherited
setValueV1ui(RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void
inherited
setValueV1uiArray(RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void
inherited
setValueV2f(RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void
inherited
setValueV2fArray(RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void
inherited
setValueV2i(RenderingContext gl, Vector v, [WebGLTextures? textures]) → void
inherited
setValueV2iArray(RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void
inherited
setValueV2ui(RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void
inherited
setValueV2uiArray(RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void
inherited
setValueV3f(RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void
inherited
setValueV3fArray(RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void
inherited
setValueV3i(RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void
inherited
setValueV3iArray(RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void
inherited
setValueV3ui(RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void
inherited
setValueV3uiArray(RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void
inherited
setValueV4f(RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void
inherited
setValueV4fArray(RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void
inherited
setValueV4i(RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void
inherited
setValueV4iArray(RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void
inherited
setValueV4ui(RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void
inherited
setValueV4uiArray(RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited