setValueV1fArray method

void setValueV1fArray(
  1. RenderingContext gl,
  2. dynamic v, [
  3. WebGLTextures? textures
])

Implementation

void setValueV1fArray(RenderingContext gl, v, [WebGLTextures? textures]) {

  final data = flatten(v, size, 1);
  gl.uniform1fv(addr, data);
}