setValueT1Array method
Implementation
void setValueT1Array(RenderingContext gl, v, [WebGLTextures? textures]) {
final n = v.length;
final units = allocTexUnits(textures, n);
// print("setValueT1Array n: ${n} ");
gl.uniform1iv(addr, units);
for (int i = 0; i != n; ++i) {
textures?.setTexture2D(v[i] ?? emptyTexture, units[i]);
}
}