setValueV4fArray method
Implementation
void setValueV4fArray(RenderingContext gl, v, [WebGLTextures? textures]) {
final data = flatten(v, size, 4);
gl.uniform4fv(addr, data);
}
void setValueV4fArray(RenderingContext gl, v, [WebGLTextures? textures]) {
final data = flatten(v, size, 4);
gl.uniform4fv(addr, data);
}