SingleUniform class
- Mixed-in types
Constructors
- SingleUniform(dynamic id, ActiveInfo activeInfo, UniformLocation addr)
Properties
- activeInfo ↔ ActiveInfo
-
getter/setter pair
- activeInfoType ↔ int
-
getter/setter pair
- addr ↔ UniformLocation
-
getter/setter pairinherited
-
cache
↔ Map<
int, dynamic> -
getter/setter pairinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
- id ↔ dynamic
-
getter/setter pairinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- setValue ↔ Function
-
getter/setter pair
- size ↔ int
-
getter/setter pairinherited
Methods
-
allocTexUnits(
dynamic textures, dynamic n) → Int32List -
inherited
-
arraysEqual(
Map< int, dynamic> a, dynamic b) → bool -
inherited
-
copyArray(
Map< int, dynamic> a, dynamic b) → void -
inherited
-
flatten(
List array, int nBlocks, int blockSize) → List< double> -
inherited
-
getPureArraySetter(
dynamic id, dynamic activeInfo, [dynamic nothing]) → dynamic -
inherited
-
getSingularSetter(
dynamic id, dynamic activeInfo) → Function -
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
setValueM2(
RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void -
inherited
-
setValueM2Array(
RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void -
inherited
-
setValueM3(
RenderingContext gl, Matrix3? v, [WebGLTextures? textures]) → void -
inherited
-
setValueM3Array(
RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void -
inherited
-
setValueM4(
RenderingContext gl, Matrix4 v, [WebGLTextures? textures]) → void -
inherited
-
setValueM4Array(
RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void -
inherited
-
setValueT1(
RenderingContext gl, Texture? v, WebGLTextures textures) → void -
inherited
-
setValueT1Array(
RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void -
inherited
-
setValueT2DArray1(
RenderingContext gl, Texture? v, WebGLTextures textures) → void -
inherited
-
setValueT2DArrayArray(
RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void -
inherited
-
setValueT3D1(
RenderingContext gl, Texture? v, [WebGLTextures? textures]) → void -
inherited
-
setValueT3DArray(
RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void -
inherited
-
setValueT6(
RenderingContext gl, Texture? v, [WebGLTextures? textures]) → void -
inherited
-
setValueT6Array(
RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void -
inherited
-
setValueV1f(
RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void -
inherited
-
setValueV1fArray(
RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void -
inherited
-
setValueV1i(
RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void -
inherited
-
setValueV1iArray(
RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void -
inherited
-
setValueV1ui(
RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void -
inherited
-
setValueV1uiArray(
RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void -
inherited
-
setValueV2f(
RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void -
inherited
-
setValueV2fArray(
RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void -
inherited
-
setValueV2i(
RenderingContext gl, Vector v, [WebGLTextures? textures]) → void -
inherited
-
setValueV2iArray(
RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void -
inherited
-
setValueV2ui(
RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void -
inherited
-
setValueV2uiArray(
RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void -
inherited
-
setValueV3f(
RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void -
inherited
-
setValueV3fArray(
RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void -
inherited
-
setValueV3i(
RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void -
inherited
-
setValueV3iArray(
RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void -
inherited
-
setValueV3ui(
RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void -
inherited
-
setValueV3uiArray(
RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void -
inherited
-
setValueV4f(
RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void -
inherited
-
setValueV4fArray(
RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void -
inherited
-
setValueV4i(
RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void -
inherited
-
setValueV4iArray(
RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void -
inherited
-
setValueV4ui(
RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void -
inherited
-
setValueV4uiArray(
RenderingContext gl, dynamic v, [WebGLTextures? textures]) → void -
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited