Manager<T> class
abstract
The base class for subtypes managers.
It is advised that classes that extends this class would act like a singleton.
- Implementers
- CompanionManager
- DeityManager
- EmblemIconsManager
- EmblemPatternsManager
- EmblemShapesManager
- EmblemTypeManager
- GovernmentTypeManager
- GuildManager
- HolidayManager
- KingdomTypeManager
- LandscapeManager
- LocationManager
- RaceManager
- SettlementManager
- WorldLoreManager
- WorldMapSettingsManager
- WorldSettingsManager
Constructors
- Manager()
-
const
Properties
-
activeTypes
→ List<
T> -
Returns all the active types
no setter
-
allTypes
→ List<
T> -
Returns all the types
no setter
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
deleteType(
T type) → void -
Removes
typefrom the active types and from all types lists -
getType(
String string) → T - Returns a type based on a string
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
registerType(
T type) → void -
Registers
typeto all types and active types -
toString(
) → String -
A string representation of this object.
inherited
-
unregisterType(
T type) → void -
Removes
typeonly from the active types
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited