EmblemPatternsManager class

A class that handles the available deities and using them

When making a custom emblemPattern type, make sure to register it or else some features might not work

Inheritance

Constructors

EmblemPatternsManager()
const

Properties

activeTypes List<SvgWrapper>
Returns all active deities
no setteroverride
allTypes List<SvgWrapper>
Returns all the emblemPattern types
no setteroverride
hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

deleteType(SvgWrapper emblemPattern) → void
Removes emblemPattern from the active emblemPattern types and from all emblemPattern types list
override
getType(String name) SvgWrapper
Returns the corresponding emblemPattern from all deities with type name
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
registerType(SvgWrapper emblemPattern) → void
Adds emblemPattern to the list of all emblemPattern types and active emblemPattern types
override
toString() String
A string representation of this object.
inherited
unregisterType(SvgWrapper emblemPattern) → void
Removes emblemPattern only from the active races
override

Operators

operator ==(Object other) bool
The equality operator.
inherited