EmblemTypeManager class
A class that handles the available deities and using them
When making a custom emblem type, make sure to register it or else some features might not work
- Inheritance
-
- Object
- Manager<
EmblemType> - EmblemTypeManager
Constructors
- EmblemTypeManager()
-
const
Properties
-
activeTypes
→ List<
EmblemType> -
Returns all active deities
no setteroverride
-
allTypes
→ List<
EmblemType> -
Returns all the emblem types
no setteroverride
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
deleteType(
EmblemType emblemType) → void -
Removes
emblemTypefrom the active emblem types and from all emblem types listoverride -
getType(
String type) → EmblemType -
Returns the corresponding emblem type from all deities with type
typeoverride -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
registerType(
EmblemType emblemType) → void -
Adds
emblemTypeto the list of all emblem types and active emblem typesoverride -
toString(
) → String -
A string representation of this object.
inherited
-
unregisterType(
EmblemType emblemType) → void -
Removes
emblemTypeonly from the active racesoverride
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited