EmblemTypeManager class

A class that handles the available deities and using them

When making a custom emblem type, make sure to register it or else some features might not work

Inheritance

Constructors

EmblemTypeManager()
const

Properties

activeTypes List<EmblemType>
Returns all active deities
no setteroverride
allTypes List<EmblemType>
Returns all the emblem types
no setteroverride
hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

deleteType(EmblemType emblemType) → void
Removes emblemType from the active emblem types and from all emblem types list
override
getType(String type) EmblemType
Returns the corresponding emblem type from all deities with type type
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
registerType(EmblemType emblemType) → void
Adds emblemType to the list of all emblem types and active emblem types
override
toString() String
A string representation of this object.
inherited
unregisterType(EmblemType emblemType) → void
Removes emblemType only from the active races
override

Operators

operator ==(Object other) bool
The equality operator.
inherited