engine library

Basic import for projects similar to the original particles package

Classes

BurstEmitter
An emitter that fires a fixed number of particles in a burst.
BurstEmitterController
Controller for manually triggering a BurstEmitter.
BurstPattern
CircularParticle
Single Circular Particle
ConeBurst
CustomBurst
DirectionalBurst
Emitter
Particle
Single Particle Model
ParticleLine
Particles
RadialBurst

Enums

BoundType

Functions

checkForBounce(double nextX, double nextY, double maxX, double maxY, Particle particle) → Offset
from_lifetime(Particle p) → void
getWrapPosition(double nextX, double nextY, double maxX, double maxY) → Offset
outOfBound(double nextX, double nextY, double maxX, double maxY, {double overflow = 5}) → bool