engine library
Basic import for projects similar to the original particles package
Classes
- BurstEmitter
- An emitter that fires a fixed number of particles in a burst.
- BurstEmitterController
- Controller for manually triggering a BurstEmitter.
- BurstPattern
- CircularParticle
- Single Circular Particle
- ConeBurst
- CustomBurst
- DirectionalBurst
- Emitter
- Particle
- Single Particle Model
- ParticleLine
- Particles
- RadialBurst
Enums
Functions
-
checkForBounce(
double nextX, double nextY, double maxX, double maxY, Particle particle) → Offset -
from_lifetime(
Particle p) → void -
getWrapPosition(
double nextX, double nextY, double maxX, double maxY) → Offset -
outOfBound(
double nextX, double nextY, double maxX, double maxY, {double overflow = 5}) → bool