engine library

Basic import for projects similar to the original particles package

Classes

BurstEmitter
An emitter that fires a fixed number of particles in a burst.
BurstEmitterController
Controller for manually triggering a BurstEmitter.
BurstPattern
CircularParticle
Single Circular Particle
ConeBurst
CustomBurst
DirectionalBurst
Emitter
Particle
Single Particle Model
ParticleLine
Particles
RadialBurst

Enums

BoundType

Functions

checkForBounce(double nextX, double nextY, double maxX, double maxY, Particle particle) Offset
from_lifetime(Particle p) → void
getWrapPosition(double nextX, double nextY, double maxX, double maxY) Offset
outOfBound(double nextX, double nextY, double maxX, double maxY, {double overflow = 5}) bool