Emitter class
Constructors
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Emitter({required Offset startPosition, double startPositionRadius = 0, int clusterSize = 1, Duration delay = const Duration(milliseconds: 0), bool recycles = false})
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const
Static Methods
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burst({required Offset position(Size size), required int particleCount, required Particle particleFactory(int index, int total), required BurstPattern pattern, Duration initialDelay = Duration.zero, int repeatCount = 1, Duration repeatInterval = Duration.zero, double positionRadius = 0.0, ParticlePhysics? physics, bool enableTrails = false, BurstEmitterController? controller, int maxPoolSize = 500})
→ BurstEmitter
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Shorthand factory for creating a BurstEmitter.