BurstEmitterController class
Controller for manually triggering a BurstEmitter.
Pass this to BurstEmitter.controller and call trigger() from gesture callbacks, game events, or any external logic.
Constructors
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- hasPendingTrigger → bool
-
no setter
- isStopped → bool
-
no setter
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
consumeTrigger(
) → bool - Consume one pending trigger. Returns true if a trigger was consumed.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
reset(
) → void - Re-enable after stop() and reset pending trigger count.
-
stop(
) → void - Stop all future auto-repeat cycles and drain pending triggers.
-
toString(
) → String -
A string representation of this object.
inherited
-
trigger(
) → void - Queue one burst. Safe to call rapidly — each call adds one burst cycle.
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited