BurstEmitterController class

Controller for manually triggering a BurstEmitter.

Pass this to BurstEmitter.controller and call trigger() from gesture callbacks, game events, or any external logic.

Constructors

BurstEmitterController()

Properties

hashCode → int
The hash code for this object.
no setterinherited
hasPendingTrigger → bool
no setter
isStopped → bool
no setter
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

consumeTrigger() → bool
Consume one pending trigger. Returns true if a trigger was consumed.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
reset() → void
Re-enable after stop() and reset pending trigger count.
stop() → void
Stop all future auto-repeat cycles and drain pending triggers.
toString() → String
A string representation of this object.
inherited
trigger() → void
Queue one burst. Safe to call rapidly — each call adds one burst cycle.

Operators

operator ==(Object other) → bool
The equality operator.
inherited