Object3D class
Properties
- autoUpdate ↔ bool
-
getter/setter pair
- background ↔ dynamic
-
getter/setter pair
- bindMatrix ↔ Matrix4?
-
getter/setter pair
- castShadow ↔ bool
-
getter/setter pair
-
children
↔ List<
Object3D> -
getter/setter pair
- count ↔ int?
-
getter/setter pair
- customDepthMaterial ↔ Material?
-
- Custom depth material to be used when rendering to the depth map. Can only be used in context of meshes.
- When shadow-casting with a DirectionalLight or SpotLight, if you are (a) modifying vertex positions in
- the vertex shader, (b) using a displacement map, (c) using an alpha map with alphaTest, or (d) using a
- transparent texture with alphaTest, you must specify a customDepthMaterial for proper shadows.
getter/setter pair - Custom depth material to be used when rendering to the depth map. Can only be used in context of meshes.
- customDistanceMaterial ↔ Material?
-
getter/setter pair
- environment ↔ Texture?
-
getter/setter pair
-
extra
↔ Map<
String, dynamic> -
getter/setter pair
- frustumCulled ↔ bool
-
getter/setter pair
- geometry ↔ BufferGeometry?
-
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- id ↔ int
-
getter/setter pair
-
instanceColor
↔ BufferAttribute<
NativeArray< ?num> > -
getter/setter pair
- instanceMatrix ↔ InstancedBufferAttribute?
-
getter/setter pair
- isImmediateRenderObject ↔ bool
-
getter/setter pair
- layers ↔ dynamic
-
getter/setter pair
- material ↔ dynamic
-
getter/setter pair
- matrix ↔ Matrix4
-
getter/setter pair
- matrixAutoUpdate ↔ bool
-
getter/setter pair
- matrixWorld ↔ Matrix4
-
getter/setter pair
- matrixWorldNeedsUpdate ↔ bool
-
getter/setter pair
- modelViewMatrix ↔ Matrix4
-
getter/setter pair
-
morphTargetDictionary
↔ Map<
String, dynamic> ? -
getter/setter pair
-
morphTargetInfluences
↔ List<
num> ? -
getter/setter pair
- name ↔ String
-
getter/setter pair
- normalMatrix ↔ Matrix3
-
getter/setter pair
- onBeforeRender ↔ Function?
-
getter/setter pair
- overrideMaterial ↔ Material?
-
getter/setter pair
- parent ↔ Object3D?
-
getter/setter pair
- position ↔ Vector3
-
getter/setter pair
- quaternion ↔ Quaternion
-
getter/setter pair
- receiveShadow ↔ bool
-
getter/setter pair
- renderOrder ↔ int
-
getter/setter pair
- rotation ↔ Euler
-
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- scale ↔ Vector3
-
getter/setter pair
- skeleton ↔ Skeleton?
-
getter/setter pair
- tag ↔ String?
-
getter/setter pair
- type ↔ String
-
getter/setter pair
- up ↔ Vector3
-
getter/setter pair
-
userData
↔ Map<
String, dynamic> -
getter/setter pair
- uuid ↔ String
-
getter/setter pair
- visible ↔ bool
-
getter/setter pair
Methods
-
add(
Object3D? object) → Object3D -
addAll(
List< Object3D> objects) → Object3D -
addEventListener(
String type, Function listener) → void -
inherited
-
applyMatrix4(
Matrix4 matrix) → void -
applyQuaternion(
Quaternion q) → Object3D -
attach(
Object3D object) → Object3D -
clear(
) → Object3D -
clearListeners(
) → void -
inherited
-
clone(
[bool? recursive]) → Object3D -
copy(
Object3D source, [bool? recursive = true]) → Object3D -
dispatchEvent(
Event event) → void -
inherited
-
dispose(
) → void -
extractFromCache(
Map< String, dynamic> cache) → List<Map< String, dynamic> > -
getObjectById(
String id) → Object3D? -
getObjectByName(
String name) → Object3D? -
getObjectByProperty(
String name, String value) → Object3D? -
getProperty(
String propertyName) → dynamic -
getValue(
String name) → Matrix4? -
getWorldDirection(
Vector3 target) → Vector3 -
getWorldPosition(
Vector3? target) → Vector3 -
getWorldQuaternion(
Quaternion target) → Quaternion -
getWorldScale(
Vector3 target) → Vector3 -
hasEventListener(
String type, Function? listener) → bool -
inherited
-
init(
) → void -
localToWorld(
dynamic vector) → dynamic -
lookAt(
Vector3 position) → void -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
onAfterRender(
{WebGLRenderer? renderer, dynamic scene, Camera? camera, dynamic geometry, dynamic material, dynamic group}) → void -
onQuaternionChange(
) → void -
onRotationChange(
) → void -
raycast(
Raycaster raycaster, List< Intersection> intersects) → void -
remove(
Object3D object) → Object3D -
removeEventListener(
String type, Function listener) → void -
inherited
-
removeFromParent(
) → Object3D -
removeList(
List< Object3D> objects) → Object3D -
rotateOnAxis(
dynamic axis, num angle) → Object3D -
rotateOnWorldAxis(
dynamic axis, num angle) → Object3D -
rotateX(
num angle) → Object3D -
rotateY(
num angle) → Object3D -
rotateZ(
num angle) → Object3D -
serialize(
Map< String, dynamic> library, dynamic element, Object3dMeta? meta) → dynamic -
setProperty(
String propertyName, dynamic value) → Object3D -
setRotationFromAxisAngle(
dynamic axis, num angle) → void -
setRotationFromEuler(
Euler euler) → void -
setRotationFromMatrix(
dynamic m) → void -
setRotationFromQuaternion(
Quaternion q) → void -
toJSON(
{Object3dMeta? meta}) → Map< String, dynamic> -
toString(
) → String -
A string representation of this object.
inherited
-
translateOnAxis(
dynamic axis, num distance) → Object3D -
translateX(
dynamic distance) → Object3D -
translateY(
dynamic distance) → Object3D -
translateZ(
dynamic distance) → Object3D -
traverse(
dynamic callback) → void -
traverseAncestors(
dynamic callback) → void -
traverseVisible(
dynamic callback) → void -
updateMatrix(
) → void -
updateMatrixWorld(
[bool force = false]) → void -
updateWorldMatrix(
bool updateParents, bool updateChildren) → void -
worldToLocal(
dynamic vector) → dynamic
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Properties
- DefaultMatrixAutoUpdate ↔ bool
-
getter/setter pair
- DefaultUp ↔ Vector3
-
getter/setter pair