onAfterRender method

void onAfterRender({
  1. WebGLRenderer? renderer,
  2. dynamic scene,
  3. Camera? camera,
  4. dynamic geometry,
  5. dynamic material,
  6. dynamic group,
})

Implementation

void onAfterRender(
    {WebGLRenderer? renderer,
    scene,
    Camera? camera,
    geometry,
    material,
    group}) {
  // print(" Object3D.onAfterRender ${type} ${id} ");
}