onAfterRender method
void
onAfterRender({
- WebGLRenderer? renderer,
- dynamic scene,
- Camera? camera,
- dynamic geometry,
- dynamic material,
- dynamic group,
Implementation
void onAfterRender(
{WebGLRenderer? renderer,
scene,
Camera? camera,
geometry,
material,
group}) {
// print(" Object3D.onAfterRender ${type} ${id} ");
}