castJSON static method
Implementation
static EventDispatcher castJSON(
Map<String, dynamic> json, Map<String, dynamic> rootJSON) {
String? _type = json["type"];
if (_type == null) {
Map<String, dynamic>? _object = json["object"];
if (_object != null) {
_type = _object["type"];
json = _object;
print(" object is not null use object as json type: $_type ");
}
}
if (_type == "Camera") {
return Camera.fromJSON(json, rootJSON);
} else if (_type == "PerspectiveCamera") {
return PerspectiveCamera.fromJSON(json, rootJSON);
} else if (_type == "Scene") {
return Scene.fromJSON(json, rootJSON);
} else if (_type == "PointLight") {
return PointLight.fromJSON(json, rootJSON);
} else if (_type == "Group") {
return Group.fromJSON(json, rootJSON);
} else if (_type == "Mesh") {
return Mesh.fromJSON(json, rootJSON);
} else if (_type == "Line") {
return Line.fromJSON(json, rootJSON);
} else if (_type == "Points") {
return Points.fromJSON(json, rootJSON);
} else if (_type == "AmbientLight") {
return AmbientLight.fromJSON(json, rootJSON);
} else if (_type == "Sprite") {
return Sprite.fromJSON(json, rootJSON);
} else if (_type == "SpriteMaterial") {
return SpriteMaterial.fromJSON(json, rootJSON);
} else if (_type == "ShapeGeometry") {
return ShapeGeometry.fromJSON(json, rootJSON);
} else {
throw " type: $_type Object3D.castJSON is not support yet... ";
}
}