NodeBuilder class
Constructors
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NodeBuilder(dynamic object, dynamic renderer, dynamic parser)
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Methods
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addFlow(dynamic shaderStage, dynamic node)
→ dynamic
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addFlowCode(dynamic code)
→ dynamic
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addNode(dynamic node)
→ dynamic
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addStack(dynamic node)
→ dynamic
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build()
→ dynamic
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buildCode()
→ dynamic
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flowChildNode(dynamic node, [dynamic output])
→ dynamic
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flowNode(dynamic node, dynamic shaderStage)
→ dynamic
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flowNodeFromShaderStage(dynamic shaderStage, dynamic node, [dynamic output, dynamic propertyName])
→ dynamic
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format(dynamic snippet, dynamic fromType, dynamic toType)
→ dynamic
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generateMethod(dynamic method)
→ dynamic
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getAttribute(dynamic name, dynamic type)
→ dynamic
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getAttributes(dynamic shaderStage)
→ dynamic
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getCodeFromNode(dynamic node, dynamic type, [dynamic shaderStage])
→ dynamic
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getCodes(dynamic shaderStage)
→ dynamic
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getConst(dynamic type, dynamic value)
→ dynamic
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getContext()
→ dynamic
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getCubeTexture()
→ dynamic
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getDataFromNode(dynamic node, [dynamic shaderStage])
→ dynamic
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getFlowData(dynamic shaderStage, dynamic node)
→ dynamic
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getHash()
→ dynamic
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getMethod(dynamic method)
→ dynamic
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getNodeFromHash(dynamic hash)
→ dynamic
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getPropertyName(dynamic node)
→ dynamic
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getShaderStage()
→ dynamic
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getSignature()
→ dynamic
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getTexture(dynamic textureProperty, dynamic uvSnippet, [dynamic biasSnippet = null, dynamic shaderStage = null])
→ dynamic
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getTextureEncodingFromMap(dynamic map)
→ dynamic
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getType(dynamic type)
→ dynamic
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getTypeFromLength(dynamic type)
→ dynamic
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getTypeLength(dynamic type)
→ dynamic
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getUniformFromNode(dynamic node, dynamic shaderStage, dynamic type)
→ dynamic
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getUniforms(dynamic shaderStage)
→ dynamic
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getVarFromNode(dynamic node, dynamic type, [dynamic shaderStage])
→ dynamic
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getVars(dynamic shaderStage)
→ dynamic
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getVaryFromNode(dynamic node, dynamic type)
→ dynamic
-
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getVarys(dynamic shaderStage)
→ dynamic
-
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getVectorFromMatrix(String type)
→ dynamic
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getVectorType(dynamic type)
→ dynamic
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isMatrix(dynamic type)
→ dynamic
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isShaderStage(dynamic shaderStage)
→ dynamic
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isVector(dynamic type)
→ dynamic
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noSuchMethod(Invocation invocation)
→ dynamic
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Invoked when a nonexistent method or property is accessed.
inherited
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removeStack(dynamic node)
→ dynamic
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setContext(dynamic context)
→ dynamic
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setShaderStage(dynamic shaderStage)
→ dynamic
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toString()
→ String
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A string representation of this object.
inherited