NodeBuilder constructor
NodeBuilder(
- dynamic object,
- dynamic renderer,
- dynamic parser
Implementation
NodeBuilder(object, renderer, parser) {
this.object = object;
this.material = object.material;
this.renderer = renderer;
this.parser = parser ?? new WGSLNodeParser();
this.nodes = [];
this.updateNodes = [];
this.hashNodes = {};
// this.vertexShader = null;
// this.fragmentShader = null;
this.flowNodes = {"vertex": [], "fragment": []};
this.flowCode = {"vertex": '', "fragment": ''};
this.uniforms = {"vertex": [], "fragment": [], "index": 0};
this.codes = {"vertex": [], "fragment": []};
this.attributes = [];
this.varys = [];
this.vars = {"vertex": [], "fragment": []};
this.flow = {"code": ''};
this.stack = [];
this.context = {
"keywords": new NodeKeywords(),
"material": object.material
};
this.nodesData = new WeakMap();
this.flowsData = new WeakMap();
this.shaderStage = null;
this.node = null;
}