build method
dynamic
build()
Implementation
build() {
if (this.context["vertex"] != null && this.context["vertex"] is Node) {
this.flowNodeFromShaderStage('vertex', this.context["vertex"]);
}
for (var shaderStage in shaderStages) {
this.setShaderStage(shaderStage);
var flowNodes = this.flowNodes[shaderStage];
for (var node in flowNodes) {
this.flowNode(node, shaderStage);
}
}
this.setShaderStage(null);
this.buildCode();
return this;
}