SSAARenderPass class
Supersample Anti-Aliasing Render Pass
This manual approach to SSAA re-renders the scene ones for each sample with camera jitter and accumulates the results.
References: https://en.wikipedia.org/wiki/Supersampling
Constructors
- SSAARenderPass(dynamic scene, dynamic camera, dynamic clearColor, dynamic clearAlpha)
Properties
- clearAlpha ↔ int
-
getter/setter pair
- clearColor ↔ Color
-
getter/setter pair
- copyMaterial ↔ ShaderMaterial
-
getter/setter pair
-
copyUniforms
↔ Map<
String, dynamic> -
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- sampleLevel ↔ int
-
getter/setter pair
- sampleRenderTarget ↔ WebGLRenderTarget?
-
getter/setter pair
- unbiased ↔ bool
-
getter/setter pair
Methods
-
dispose(
) → dynamic -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
render(
dynamic renderer, dynamic writeBuffer, dynamic readBuffer, {num? deltaTime, bool? maskActive}) → dynamic -
setSize(
dynamic width, dynamic height) → dynamic -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited