render method
dynamic
render(})
Implementation
render(renderer, writeBuffer, readBuffer,
{num? deltaTime, bool? maskActive}) {
if (this.sampleRenderTarget == null) {
this.sampleRenderTarget = new WebGLRenderTarget(
readBuffer.width,
readBuffer.height,
WebGLRenderTargetOptions({
"minFilter": LinearFilter,
"magFilter": LinearFilter,
"format": RGBAFormat
}));
this.sampleRenderTarget!.texture.name = 'SSAARenderPass.sample';
}
var jitterOffsets =
_JitterVectors[Math.max(0, Math.min(this.sampleLevel, 5))];
var autoClear = renderer.autoClear;
renderer.autoClear = false;
renderer.getClearColor(this._oldClearColor);
var oldClearAlpha = renderer.getClearAlpha();
var baseSampleWeight = 1.0 / jitterOffsets.length;
var roundingRange = 1 / 32;
this.copyUniforms['tDiffuse']["value"] = this.sampleRenderTarget!.texture;
var viewOffset = {
"fullWidth": readBuffer.width,
"fullHeight": readBuffer.height,
"offsetX": 0,
"offsetY": 0,
"width": readBuffer.width,
"height": readBuffer.height
};
Map<String, dynamic> originalViewOffset =
jsonDecode(jsonEncode(this.camera.view ?? {}));
if (originalViewOffset["enabled"] == true)
viewOffset.addAll(originalViewOffset);
// render the scene multiple times, each slightly jitter offset from the last and accumulate the results.
for (var i = 0; i < jitterOffsets.length; i++) {
var jitterOffset = jitterOffsets[i];
if (this.camera.type == "PerspectiveCamera") {
(this.camera as PerspectiveCamera).setViewOffset(
viewOffset["fullWidth"],
viewOffset["fullHeight"],
viewOffset["offsetX"] + jitterOffset[0] * 0.0625,
viewOffset["offsetY"] + jitterOffset[1] * 0.0625, // 0.0625 = 1 / 16
viewOffset["width"],
viewOffset["height"]);
} else if (this.camera.type == "OrthographicCamera") {
(this.camera as OrthographicCamera).setViewOffset(
viewOffset["fullWidth"],
viewOffset["fullHeight"],
viewOffset["offsetX"] + jitterOffset[0] * 0.0625,
viewOffset["offsetY"] + jitterOffset[1] * 0.0625, // 0.0625 = 1 / 16
viewOffset["width"],
viewOffset["height"]);
}
var sampleWeight = baseSampleWeight;
if (this.unbiased) {
// the theory is that equal weights for each sample lead to an accumulation of rounding errors.
// The following equation varies the sampleWeight per sample so that it is uniformly distributed
// across a range of values whose rounding errors cancel each other out.
var uniformCenteredDistribution =
(-0.5 + (i + 0.5) / jitterOffsets.length);
sampleWeight += roundingRange * uniformCenteredDistribution;
}
this.copyUniforms['opacity']["value"] = sampleWeight;
renderer.setClearColor(this.clearColor, alpha: this.clearAlpha);
renderer.setRenderTarget(this.sampleRenderTarget);
renderer.clear(true, true, true);
renderer.render(this.scene, this.camera);
renderer.setRenderTarget(this.renderToScreen ? null : writeBuffer);
if (i == 0) {
renderer.setClearColor(Color.fromHex(0x000000), alpha: 0.0);
renderer.clear(true, true, true);
}
this.fsQuad.render(renderer);
}
if (this.camera.type == "OrthographicCamera" &&
originalViewOffset["enabled"] == true) {
(this.camera as OrthographicCamera).setViewOffset(
originalViewOffset["fullWidth"],
originalViewOffset["fullHeight"],
originalViewOffset["offsetX"],
originalViewOffset["offsetY"],
originalViewOffset["width"],
originalViewOffset["height"]);
} else if (this.camera.type == "PerspectiveCamera" &&
originalViewOffset["enabled"] == true) {
(this.camera as PerspectiveCamera).setViewOffset(
originalViewOffset["fullWidth"],
originalViewOffset["fullHeight"],
originalViewOffset["offsetX"],
originalViewOffset["offsetY"],
originalViewOffset["width"],
originalViewOffset["height"]);
} else if (this.camera.type == "PerspectiveCamera") {
(this.camera as PerspectiveCamera).clearViewOffset();
} else if (this.camera.type == "OrthographicCamera") {
(this.camera as OrthographicCamera).clearViewOffset();
}
renderer.autoClear = autoClear;
renderer.setClearColor(this._oldClearColor, alpha: oldClearAlpha);
}