SSAARenderPass constructor
SSAARenderPass(
- dynamic scene,
- dynamic camera,
- dynamic clearColor,
- dynamic clearAlpha,
Implementation
SSAARenderPass(scene, camera, clearColor, clearAlpha) : super() {
this.scene = scene;
this.camera = camera;
this.sampleLevel =
4; // specified as n, where the number of samples is 2^n, so sampleLevel = 4, is 2^4 samples, 16.
this.unbiased = true;
// as we need to clear the buffer in this pass, clearColor must be set to something, defaults to black.
this.clearColor = clearColor ?? Color.fromHex(0x000000);
this.clearAlpha = clearAlpha ?? 0;
this._oldClearColor = new Color(0, 0, 0);
if (CopyShader == null) print('THREE.SSAARenderPass relies on CopyShader');
var copyShader = CopyShader;
this.copyUniforms = UniformsUtils.clone(copyShader["uniforms"]);
this.copyMaterial = new ShaderMaterial({
"uniforms": this.copyUniforms,
"vertexShader": copyShader["vertexShader"],
"fragmentShader": copyShader["fragmentShader"],
"premultipliedAlpha": true,
"transparent": true,
"blending": AdditiveBlending,
"depthTest": false,
"depthWrite": false
});
this.fsQuad = new FullScreenQuad(this.copyMaterial);
}