StructuredUniform class
- Mixed-in types
Constructors
- StructuredUniform(dynamic id)
Properties
- activeInfoType ↔ int
-
getter/setter pair
- addr ↔ dynamic
-
getter/setter pairinherited
-
cache
↔ Map<
int, dynamic> -
getter/setter pairinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
- id ↔ dynamic
-
getter/setter pairoverride
- map ↔ Map
-
getter/setter pairinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- seq ↔ List
-
getter/setter pairinherited
- size ↔ int
-
getter/setter pairinherited
Methods
-
allocTexUnits(
dynamic textures, dynamic n) → dynamic -
inherited
-
arraysEqual(
Map< int, dynamic> a, dynamic b) → dynamic -
inherited
-
copyArray(
Map< int, dynamic> a, dynamic b) → dynamic -
inherited
-
flatten(
List array, int nBlocks, int blockSize) → Float32Array -
inherited
-
getPureArraySetter(
dynamic id, dynamic activeInfo) → dynamic -
inherited
-
getSingularSetter(
dynamic id, dynamic activeInfo) → dynamic -
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
setValue(
dynamic gl, dynamic value, dynamic textures) → void -
setValueM2(
dynamic gl, dynamic v, [WebGLTextures? textures]) → dynamic -
inherited
-
setValueM2Array(
dynamic gl, dynamic v, dynamic textures) → dynamic -
inherited
-
setValueM3(
dynamic gl, dynamic v, [WebGLTextures? textures]) → dynamic -
inherited
-
setValueM3Array(
dynamic gl, dynamic v, dynamic textures) → dynamic -
inherited
-
setValueM4(
dynamic gl, Matrix4 v, [WebGLTextures? textures]) → dynamic -
inherited
-
setValueM4Array(
dynamic gl, dynamic v, dynamic textures) → dynamic -
inherited
-
setValueT1(
dynamic gl, dynamic v, WebGLTextures textures) → dynamic -
inherited
-
setValueT1Array(
dynamic gl, dynamic v, WebGLTextures textures) → dynamic -
inherited
-
setValueT2DArray1(
dynamic gl, dynamic v, dynamic textures) → dynamic -
inherited
-
setValueT2DArrayArray(
dynamic gl, dynamic v, dynamic textures) → dynamic -
inherited
-
setValueT3D1(
dynamic gl, dynamic v, [WebGLTextures? textures]) → dynamic -
inherited
-
setValueT3DArray(
dynamic gl, dynamic v, dynamic textures) → dynamic -
inherited
-
setValueT6(
dynamic gl, dynamic v, [WebGLTextures? textures]) → dynamic -
inherited
-
setValueT6Array(
dynamic gl, dynamic v, dynamic textures) → dynamic -
inherited
-
setValueV1f(
dynamic gl, dynamic v, dynamic textures) → dynamic -
inherited
-
setValueV1fArray(
dynamic gl, dynamic v, dynamic textures) → dynamic -
inherited
-
setValueV1i(
dynamic gl, dynamic v, [WebGLTextures? textures]) → dynamic -
inherited
-
setValueV1iArray(
dynamic gl, dynamic v, dynamic textures) → dynamic -
inherited
-
setValueV1ui(
dynamic gl, dynamic v, dynamic textures) → dynamic -
inherited
-
setValueV1uiArray(
dynamic gl, dynamic v, dynamic textures) → dynamic -
inherited
-
setValueV2f(
dynamic gl, dynamic v, [WebGLTextures? textures]) → dynamic -
inherited
-
setValueV2fArray(
dynamic gl, dynamic v, dynamic textures) → dynamic -
inherited
-
setValueV2i(
dynamic gl, dynamic v, dynamic textures) → dynamic -
inherited
-
setValueV2iArray(
dynamic gl, dynamic v, dynamic textures) → dynamic -
inherited
-
setValueV2ui(
dynamic gl, dynamic v, dynamic textures) → dynamic -
inherited
-
setValueV2uiArray(
dynamic gl, dynamic v, dynamic textures) → dynamic -
inherited
-
setValueV3f(
dynamic gl, dynamic v, [WebGLTextures? textures]) → void -
inherited
-
setValueV3fArray(
dynamic gl, dynamic v, dynamic textures) → dynamic -
inherited
-
setValueV3i(
dynamic gl, dynamic v, dynamic textures) → dynamic -
inherited
-
setValueV3iArray(
dynamic gl, dynamic v, dynamic textures) → dynamic -
inherited
-
setValueV3ui(
dynamic gl, dynamic v, dynamic textures) → dynamic -
inherited
-
setValueV3uiArray(
dynamic gl, dynamic v, dynamic textures) → dynamic -
inherited
-
setValueV4f(
dynamic gl, dynamic v, [WebGLTextures? textures]) → dynamic -
inherited
-
setValueV4fArray(
dynamic gl, dynamic v, dynamic textures) → dynamic -
inherited
-
setValueV4i(
dynamic gl, dynamic v, dynamic textures) → dynamic -
inherited
-
setValueV4iArray(
dynamic gl, dynamic v, dynamic textures) → dynamic -
inherited
-
setValueV4ui(
dynamic gl, dynamic v, dynamic textures) → dynamic -
inherited
-
setValueV4uiArray(
dynamic gl, dynamic v, dynamic textures) → dynamic -
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited