setValueT1Array method

dynamic setValueT1Array(
  1. dynamic gl,
  2. dynamic v,
  3. WebGLTextures textures
)

Implementation

setValueT1Array(gl, v, WebGLTextures textures) {
  var n = v.length;

  var units = allocTexUnits(textures, n);

  // print("setValueT1Array n: ${n} ");
  gl.uniform1iv(addr, units);

  for (var i = 0; i != n; ++i) {
    textures.setTexture2D(v[i] ?? emptyTexture, units[i]);
  }
}