WebGLTextures class
Methods
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allocateTextureUnit()
→ int
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deallocateRenderTarget(RenderTarget renderTarget)
→ void
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deallocateTexture(Texture texture)
→ void
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deleteTexture(Texture texture)
→ void
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dispose()
→ void
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filterFallback(int f)
→ dynamic
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generateMipmap(dynamic target)
→ dynamic
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getInternalFormat(dynamic internalFormatName, dynamic glFormat, dynamic glType, dynamic encoding, [bool isVideoTexture = false])
→ dynamic
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getMipLevels(Texture texture, dynamic image, dynamic supportsMips)
→ int
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getRenderTargetSamples(RenderTarget renderTarget)
→ int
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getTextureCacheKey(Texture texture)
→ String
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initTexture(Map<String, dynamic> textureProperties, Texture texture)
→ bool
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isPowerOfTwo(dynamic image)
→ bool
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noSuchMethod(Invocation invocation)
→ dynamic
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Invoked when a nonexistent method or property is accessed.
inherited
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onRenderTargetDispose(Event event)
→ void
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onTextureDispose(Event event)
→ void
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rebindTextures(RenderTarget renderTarget, dynamic colorTexture, dynamic depthTexture)
→ void
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resetTextureUnits()
→ void
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resizeImage(dynamic image, dynamic needsPowerOfTwo, dynamic needsNewCanvas, dynamic maxSize)
→ dynamic
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setTexture2D(Texture texture, int slot)
→ void
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setTexture2DArray(Texture texture, int slot)
→ void
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setTexture3D(Texture texture, int slot)
→ void
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setTextureCube(Texture texture, int slot)
→ void
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setTextureParameters(dynamic textureType, Texture texture, dynamic supportsMips)
→ void
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setupDepthRenderbuffer(RenderTarget renderTarget)
→ void
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setupDepthTexture(dynamic framebuffer, RenderTarget renderTarget)
→ void
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setupFrameBufferTexture(dynamic framebuffer, RenderTarget renderTarget, Texture texture, dynamic attachment, dynamic textureTarget)
→ void
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setupRenderBufferStorage(dynamic renderbuffer, RenderTarget renderTarget, bool isMultisample)
→ void
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setupRenderTarget(RenderTarget renderTarget)
→ void
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textureNeedsGenerateMipmaps(Texture texture, dynamic supportsMips)
→ dynamic
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textureNeedsPowerOfTwo(Texture texture)
→ dynamic
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toString()
→ String
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A string representation of this object.
inherited
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updateMultisampleRenderTarget(RenderTarget renderTarget)
→ void
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updateRenderTargetMipmap(RenderTarget renderTarget)
→ void
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updateVideoTexture(VideoTexture texture)
→ void
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uploadCubeTexture(Map<String, dynamic> textureProperties, Texture texture, dynamic slot)
→ void
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uploadOpenGLTexture(Map<String, dynamic> textureProperties, OpenGLTexture texture, int slot)
→ void
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uploadTexture(Map<String, dynamic> textureProperties, Texture texture, dynamic slot)
→ void
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useMultisampledRenderToTexture(RenderTarget renderTarget)
→ bool
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verifyColorSpace(Texture texture, dynamic image)
→ dynamic
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