Particle class
The particle command spawns particles in the world to enhance certain graphics.
- Inheritance
-
- Object
- Widget
- RestActionAble
- Particle
Constructors
- Particle(ParticleType particle, {String? texture, Location? location, Location? delta, double speed = 0, int count = 1, bool force = false, Entity? player})
- The particle command spawns particles in the world to enhance certain graphics.
- Particle.block(Block block, {bool falling = false, bool marker = false, Location? location, Location? delta, double speed = 0, int count = 1, bool force = false, Entity? player})
- For the Block particle(shows block break) there is a named constructor
- Particle.dust(double r, double g, double b, {required double size, Location? location, Location? delta, double speed = 0, int count = 1, bool force = false, Entity? player})
- Particle.item(Item item, {Location? location, Location? delta, double speed = 0, int count = 1, bool force = false, Entity? player})
- For the Item particle(shows item break) there is a named constructor
Properties
- called ↔ bool
-
Contains the Information, if this RestAction is already called (and can't be called again)
getter/setter pairinherited
- count → int
-
final
- delta → Location?
-
final
- force → bool
-
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- location → Location?
-
final
- particle → ParticleType
-
final
- player → Entity?
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- speed → double
-
final
- texture → String?
-
final
-
writable
↔ List<
Widget> ? -
The writable list the RestAction writes it's contents on
getter/setter pairinherited
Methods
-
copyWith(
{ParticleType? particle, String? texture, Location? location, Location? delta, double? speed, int? count, bool? force, Entity? player}) → Particle - use copyWith to create a new instance with some values changed
-
generate(
Context context) → Widget -
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
queue(
[List< Widget> ? writable]) → void -
Execute this method to add this to the WidgetList (can use default list or as parameter given list)
This method can only be executed once, if it is executed multiple times you will get an Error. You can read out if it is already executed in the boolean Called
Example for a queue method:
inherited
-
toMap(
) → dynamic -
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited