Particle.block constructor
Particle.block(})
For the Block particle(shows block break) there is a named constructor
Implementation
Particle.block(
Block block, {
bool falling = false,
bool marker = false,
this.location,
this.delta,
this.speed = 0,
this.count = 1,
this.force = false,
this.player,
}) : particle = falling
? Particles.falling_dust
: (marker ? Particles.block_marker : Particles.block),
texture = block.toString();