Particle.dust constructor

Particle.dust(
  1. double r,
  2. double g,
  3. double b, {
  4. required double size,
  5. Location? location,
  6. Location? delta,
  7. double speed = 0,
  8. int count = 1,
  9. bool force = false,
  10. Entity? player,
})

Implementation

Particle.dust(
  double r,
  double g,
  double b, {
  required double size,
  this.location,
  this.delta,
  this.speed = 0,
  this.count = 1,
  this.force = false,
  this.player,
})  : particle = Particles.dust,
      texture = '$r $g $b $size';