Advancement class
The advancement gives you a convenient interface to trigger or revoke specific advancements and advancement groups. It implements the advancement command.
- Inheritance
-
- Object
- Widget
- RestActionAble
- Advancement
Constructors
- Advancement.everything(Entity entity, {bool revoke = false})
- Every mode also has a separated named constructor:
- Advancement.from(Entity entity, String advancement, {bool revoke = false})
- Advancement.grant(Entity entity, String advancement, {String mode = 'only', String? criteria})
- This gives the advancement to the player:
- Advancement.only(Entity entity, String advancement, {bool revoke = false, String? criteria})
- Every mode also has a separated named constructor:
- Advancement.revoke(Entity entity, String advancement, {String mode = 'only', String? criteria})
- You can also revoke an Advancement
- Advancement.through(Entity entity, String advancement, {bool revoke = false})
- Advancement.until(Entity entity, String advancement, {bool revoke = false})
Properties
- advancement ↔ String
-
getter/setter pair
- called ↔ bool
-
Contains the Information, if this RestAction is already called (and can't be called again)
getter/setter pairinherited
- criteria ↔ String?
-
getter/setter pair
- entity ↔ Entity
-
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- mode ↔ String
-
getter/setter pair
- revoke ↔ bool
-
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
-
writable
↔ List<
Widget> ? -
The writable list the RestAction writes it's contents on
getter/setter pairinherited
Methods
-
generate(
Context context) → Widget -
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
queue(
[List< Widget> ? writable]) → void -
Execute this method to add this to the WidgetList (can use default list or as parameter given list)
This method can only be executed once, if it is executed multiple times you will get an Error. You can read out if it is already executed in the boolean Called
Example for a queue method:
inherited
-
toMap(
) → dynamic -
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited