Advancement.everything constructor

Advancement.everything(
  1. Entity entity, {
  2. bool revoke = false,
})

Every mode also has a separated named constructor:

Advancement.everything Unlocks everything
Entity the target player
revoke set true if you want to revoke

Implementation

Advancement.everything(this.entity, {this.revoke = false})
    : mode = 'everything',
      advancement = '';