Advancement.grant constructor
This gives the advancement to the player:
| Advancement.grant | |
|---|---|
| Entity | the target player |
| String | your advancement |
| mode | the advancement mode(default = only, modes are also separate constructors) |
| criteria | optional String criteria for an advancement |
Implementation
Advancement.grant(
this.entity,
this.advancement, {
this.mode = 'only',
this.criteria,
}) : revoke = false;