AudioNode class
Constructors
- AudioNode(AudioContext ctx, int nodeId)
Properties
- channelCount → int
-
no setter
- ctx ↔ AudioContext
-
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- isScheduledNode → bool
-
no setter
-
linked
↔ List<
AudioNode> -
getter/setter pair
- name → String
-
no setter
- nodeId → int
-
final
- numberOfInputs → int
-
no setter
- numberOfOutputs → int
-
no setter
- released → bool
-
已释放
no setter
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- useCount → int
-
no setter
Methods
-
connect(
AudioNode dst, [dynamic destIdx = 0, int srcIdx = 0]) → dynamic -
connectParam(
AudioParam destination, [int output = 0]) → dynamic -
disconnect(
[AudioNode? dst, dynamic destIdx = 0, int srcIdx = 0]) → dynamic -
dispose(
) → dynamic -
initialize(
) → dynamic -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
reset(
) → dynamic -
toString(
) → String -
A string representation of this object.
override
-
uninitialize(
) → dynamic
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
-
operator >>(
AudioNode otherNode) → dynamic