How the 3-D physics components are saved and shown in an editor. Every
one is a 3-D component (Dimensions.threeD), in the Physics group the
2-D ones are in — a body and a collider grouped, labelled and described
as RigidBody2D and Collider2D are.
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Properties
-
all
→ List<
ComponentSchema< Component> > -
Every 3-D physics component.
no setter
-
cameraCollision
→ ComponentSchema<
CameraCollision3D> -
CameraCollision3D.
no setter
-
characterBody
→ ComponentSchema<
CharacterBody3D> -
CharacterBody3D.
no setter
-
collider
→ ComponentSchema<
Collider3D> -
Collider3D.
no setter
-
distanceJoint
→ ComponentSchema<
DistanceJoint3D> -
DistanceJoint3D.
no setter
-
fixedJoint
→ ComponentSchema<
FixedJoint3D> -
FixedJoint3D.
no setter
-
hingeJoint
→ ComponentSchema<
HingeJoint3D> -
HingeJoint3D.
no setter
-
pointJoint
→ ComponentSchema<
PointJoint3D> -
PointJoint3D.
no setter
-
rigidBody
→ ComponentSchema<
RigidBody3D> -
RigidBody3D: grouped, labelled and described asRigidBody2Dis.no setter -
sixDofJoint
→ ComponentSchema<
SixDofJoint3D> -
SixDofJoint3D.
no setter
-
sliderJoint
→ ComponentSchema<
SliderJoint3D> -
SliderJoint3D.
no setter