WebGL2RenderingContext class
The WebGL2RenderingContext interface provides the OpenGL ES 3.0
rendering context for the drawing surface of an HTML <canvas>
element.
To get an object of this interface, call getContext()
on a
<canvas>
element, supplying "webgl2" as the argument:
var canvas = document.getElementById('myCanvas');
var gl = canvas.getContext('webgl2');
Note: WebGL 2 is an extension to WebGL 1. The interface implements all members of the WebGLRenderingContext interface. Some methods of the WebGL 1 context can accept additional values when used in a WebGL 2 context. You will find this info noted on the WebGL 1 reference pages.
The WebGL tutorial has more information, examples, and resources on how to get started with WebGL.
- Implemented types
- Available extensions
- Annotations
-
- @JS()
- @staticInterop
Constructors
- WebGL2RenderingContext()
-
factory
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited