WebGLRenderingContext class
The interface provides an interface to the OpenGL ES 2.0
graphics rendering context for the drawing surface of an HTML
<canvas>
element.
To get an access to a WebGL context for 2D and/or 3D graphics
rendering, call getContext()
on a <canvas>
element, supplying
"webgl" as the argument:
var canvas = document.getElementById('myCanvas');
var gl = canvas.getContext('webgl');
Once you have the WebGL rendering context for a canvas, you can
render within it. The WebGL tutorial has more information,
examples, and resources on how to get started with WebGL.
If you require a WebGL 2.0 context, see
WebGL2RenderingContext; this supplies access to an
implementation of OpenGL ES 3.0 graphics.
- Implemented types
- Available extensions
- Annotations
-
- @JS()
- @staticInterop
Constructors
- WebGLRenderingContext()
-
factory
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited