WebGLSync class
The interface is part of the WebGL 2 API and is used to synchronize activities between the GPU and the application.
WebGLObject
WebGLSync
When working with objects, the following methods of the WebGL2RenderingContext are useful:
WebGL2RenderingContext.fenceSync()
WebGL2RenderingContext.deleteSync()
WebGL2RenderingContext.isSync()
WebGL2RenderingContext.clientWaitSync()
WebGL2RenderingContext.waitSync()
WebGL2RenderingContext.getSyncParameter()
- Implemented types
- Annotations
-
- @experimental
- @JS()
- @staticInterop
Constructors
- WebGLSync()
-
factory
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited