PropsBaseAudioContext extension
Properties
- audioWorklet → AudioWorklet
-
no setter
- currentTime → double
-
no setter
- destination → AudioDestinationNode
-
no setter
- listener → AudioListener
-
no setter
-
onstatechange
↔ EventHandlerNonNull<
Event> ? -
getter/setter pair
- sampleRate → double
-
no setter
- state → AudioContextState
-
no setter
Methods
-
createAnalyser(
) → AnalyserNode -
createBiquadFilter(
) → BiquadFilterNode -
createBuffer(
int numberOfChannels, int length, double sampleRate) → AudioBuffer -
createBufferSource(
) → AudioBufferSourceNode -
createChannelMerger(
[int? numberOfInputs = 6]) → ChannelMergerNode -
createChannelSplitter(
[int? numberOfOutputs = 6]) → ChannelSplitterNode -
createConstantSource(
) → ConstantSourceNode -
createConvolver(
) → ConvolverNode -
createDelay(
[double? maxDelayTime = 1.0]) → DelayNode -
createDynamicsCompressor(
) → DynamicsCompressorNode -
createGain(
) → GainNode -
createIIRFilter(
Iterable< double> feedforward, Iterable<double> feedback) → IIRFilterNode -
createOscillator(
) → OscillatorNode -
createPanner(
) → PannerNode -
createPeriodicWave(
Iterable< double> real, Iterable<double> imag, [PeriodicWaveConstraints? constraints]) → PeriodicWave -
createScriptProcessor(
[int? bufferSize = 0, int? numberOfInputChannels = 2, int? numberOfOutputChannels = 2]) → ScriptProcessorNode -
createStereoPanner(
) → StereoPannerNode -
createWaveShaper(
) → WaveShaperNode -
decodeAudioData(
ByteBuffer audioData, [DecodeSuccessCallback? successCallback, DecodeErrorCallback? errorCallback]) → Future< AudioBuffer>