ChannelMergerNode class

The interface, often used in conjunction with its opposite, ChannelSplitterNode, reunites different mono inputs into a single output. Each input is used to fill a channel of the output. This is useful for accessing each channels separately, e.g. for performing channel mixing where gain must be separately controlled on each channel.

If has one single output, but as many inputs as there are channels to merge; the number of inputs is defined as a parameter of its constructor and the call to AudioContext.createChannelMerger(). In the case that no value is given, it will default to 6. Using a , it is possible to create outputs with more channels than the rendering hardware is able to process. In that case, when the signal is sent to the AudioContext.listener object, supernumerary channels will be ignored.

EventTarget

AudioNode

ChannelMergerNode

Number of inputs variable; default to 6.

Number of outputs 1

Channel count mode "max"

Channel count 2 (not used in the default count mode)

Channel interpretation "speakers"

Implemented types
Available extensions
Annotations
  • @JS()
  • @staticInterop

Constructors

ChannelMergerNode(BaseAudioContext context, [ChannelMergerOptions? options])
factory

Properties

hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited