VehicleFormation class abstract

Vehicle Formation class

Coordinate maneuver using two or more cooperating systems.

Inheritance
Implemented types

Constructors

VehicleFormation([void updates(VehicleFormationBuilder b)?])
factory

Properties

abbrev String
no setteroverride
custom String
Custom settings for maneuver.
no setter
dst int
no setterinherited
dstEnt int
no setterinherited
hashCode int
The hash code for this object.
no setterinherited
lat double
WGS-84 Latitude for start point.
no setter
lon double
WGS-84 Longitude for start point.
no setter
msgId int
no setteroverride
participants List<VehicleFormationParticipant>
List of formation participants.
no setter
points List<TrajectoryPoint>
List of trajectory points.
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
speed double
Reference speed.
no setter
speedUnits SpeedUnitsEnum
Reference speed units.
no setter
src int
no setterinherited
srcEnt int
no setterinherited
startTime double
Optional start time hint for vehicle formation.
no setter
sync int
no setterinherited
timestamp DateTime?
no setterinherited
z double
Maneuver reference in the z axis. Use z_units to specify whether z represents depth, altitude or other.
no setter
zUnits ZUnitsEnum
Units of the z reference.
no setter

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
rebuild(dynamic updates(VehicleFormationBuilder)) VehicleFormation
Rebuilds the instance.
inherited
toBuilder() VehicleFormationBuilder
Converts the instance to a builder B.
inherited
toJson([bool includeHeader = true]) Map<String, dynamic>
To JSON object
override
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Constants

staticId → const int