UASimulation class abstract
Underwater Acoustics Simulation class
Underwater acoustics simulation request.
- Inheritance
-
- Object
- Message
- ImcMessage
- UASimulation
- Implemented types
Constructors
- UASimulation([void updates(UASimulationBuilder b)?])
-
factory
Properties
- abbrev → String
-
no setteroverride
-
data
→ List<
int> -
Data for transmission requests.
no setter
- dst → int
-
no setterinherited
- dstEnt → int
-
no setterinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
- msgId → int
-
no setteroverride
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- speed → int
-
Transmission speed.
no setter
- src → int
-
no setterinherited
- srcEnt → int
-
no setterinherited
- sync → int
-
no setterinherited
- timestamp → DateTime?
-
no setterinherited
- type → UASimulationEnumType
-
Type of request.
no setter
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
rebuild(
dynamic updates(UASimulationBuilder)) → UASimulation -
Rebuilds the instance.
inherited
-
toBuilder(
) → UASimulationBuilder -
Converts the instance to a builder
B
.inherited -
toJson(
[bool includeHeader = true]) → Map< String, dynamic> -
To JSON object
override
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited