Dislodge class abstract
Dislodge Maneuver class
A "Dislodge" is a maneuver ordering the vehicle to attempt a series of thruster operations that will hopefully get it unstuck from an entangled condition.
Parameters are RPMs for the motor when attempting dislodge and and a flag specifying whether the thrust burst should be attempted forward, backward or auto (letting the vehicle decide).
- Inheritance
-
- Object
- Message
- ImcMessage
- Maneuver
- Dislodge
- Implemented types
Constructors
- Dislodge([void updates(DislodgeBuilder b)?])
-
factory
Properties
- abbrev → String
-
no setteroverride
- custom → String
-
Custom settings for maneuver.
no setter
- direction → DislodgeEnumDirection
-
Direction to which the vehicle should attempt to unstuck.
no setter
- dst → int
-
no setterinherited
- dstEnt → int
-
no setterinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
- msgId → int
-
no setteroverride
- rpm → double
-
Maneuver RPM reference.
no setter
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- src → int
-
no setterinherited
- srcEnt → int
-
no setterinherited
- sync → int
-
no setterinherited
- timeout → int
-
The amount of time the maneuver is allowed to run.
no setter
- timestamp → DateTime?
-
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
rebuild(
dynamic updates(DislodgeBuilder)) → Dislodge -
Rebuilds the instance.
inherited
-
toBuilder(
) → DislodgeBuilder -
Converts the instance to a builder
B
.inherited -
toJson(
[bool includeHeader = true]) → Map< String, dynamic> -
To JSON object
override
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited