Dislodge class abstract

Dislodge Maneuver class

A "Dislodge" is a maneuver ordering the vehicle to attempt a series of thruster operations that will hopefully get it unstuck from an entangled condition.

Parameters are RPMs for the motor when attempting dislodge and and a flag specifying whether the thrust burst should be attempted forward, backward or auto (letting the vehicle decide).

Inheritance
Implemented types

Constructors

Dislodge([void updates(DislodgeBuilder b)?])
factory

Properties

abbrev String
no setteroverride
custom String
Custom settings for maneuver.
no setter
direction DislodgeEnumDirection
Direction to which the vehicle should attempt to unstuck.
no setter
dst int
no setterinherited
dstEnt int
no setterinherited
hashCode int
The hash code for this object.
no setterinherited
msgId int
no setteroverride
rpm double
Maneuver RPM reference.
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
src int
no setterinherited
srcEnt int
no setterinherited
sync int
no setterinherited
timeout int
The amount of time the maneuver is allowed to run.
no setter
timestamp DateTime?
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
rebuild(dynamic updates(DislodgeBuilder)) Dislodge
Rebuilds the instance.
inherited
toBuilder() DislodgeBuilder
Converts the instance to a builder B.
inherited
toJson([bool includeHeader = true]) Map<String, dynamic>
To JSON object
override
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Constants

staticId → const int