IllumeController class

The controller for the game which contains the game objects and allows controlling the start/stop/pause mechanism for the game

Inheritance

Constructors

IllumeController()
Create default IllumeController
factory
IllumeController.fromObjects(List<GameObject> objects)
Create IllumeController from game objects
factory

Properties

gameInProgress → dynamic
no setter
gameLoopStart DateTime?
getter/setter pair
gameObjects List<GameObject>
Game objects present in the game
getter/setter pair
hashCode int
The hash code for this object.
no setterinherited
hasListeners bool
Whether any listeners are currently registered.
no setterinherited
lastTick DateTime?
getter/setter pair
onObjectRemoved ValueChanged<GameObject>?
getter/setter pair
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
value List<GameObject>
The current value stored in this notifier.
getter/setter pairinherited

Methods

addListener(VoidCallback listener) → void
Register a closure to be called when the object changes.
inherited
dispose() → void
Discards any resources used by the object. After this is called, the object is not in a usable state and should be discarded (calls to addListener will throw after the object is disposed).
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
notifyListeners() → void
Call all the registered listeners.
inherited
pause() → void
rebuildWidgetsWhereNeeded() → void
removeListener(VoidCallback listener) → void
Remove a previously registered closure from the list of closures that are notified when the object changes.
inherited
resume() → void
startGame() → void
stopGame() → void
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited