GameObject class abstract

Class defining a game object for Illume

Constructors

GameObject()

Properties

alignment GameObjectAlignment
getter/setter pair
collidable bool
getter/setter pair
gameSize Vector2
getter/setter pair
hashCode int
The hash code for this object.
no setterinherited
illumeController IllumeController
getter/setter pair
initialised bool
getter/setter pair
position Vector2
getter/setter pair
rebuildWidgetIfNeeded bool
getter/setter pair
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
size Vector2
getter/setter pair
visible bool
getter/setter pair

Methods

build(BuildContext context) Widget
getPositionRect() Rect
init() → void
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
onCollision(List<Collision> collisions) → void
onScreenSizeChange(Vector2 size) → void
rebuildWidget() → void
toString() String
A string representation of this object.
inherited
update(Duration delta) → void

Operators

operator ==(Object other) bool
The equality operator.
inherited