AnimatedLottieNetwork class

Inheritance
Available Extensions

Constructors

AnimatedLottieNetwork({Key? assetKey, required String path, Animation<double>? controller, bool? animate = true, FrameRate? frameRate, bool? repeat, bool? reverse, LottieDelegates? delegates, LottieOptions? options, void onLoaded(LottieComposition)?, ImageProvider<Object>? imageProviderFactory(LottieImageAsset)?, AssetBundle? bundle, Widget frameBuilder(BuildContext, Widget, LottieComposition?)?, Widget errorBuilder(BuildContext, Object, StackTrace?)?, double? width, double? height, BoxFit? fit = BoxFit.cover, AlignmentGeometry? alignment, String? package, bool? addRepaintBoundary, FilterQuality? filterQuality, void onWarning(String)?, String? pushNamed, Future<void>? future})
const

Properties

addRepaintBoundary bool?
final
alignment AlignmentGeometry?
final
animate bool?
final
bundle AssetBundle?
final
controller Animation<double>?
final
delegates → LottieDelegates?
final
errorBuilder → (Widget Function(BuildContext, Object, StackTrace?)?)
final
filterQuality FilterQuality?
final
fit BoxFit?
final
frameBuilder → (Widget Function(BuildContext, Widget, LottieComposition?)?)
final
frameRate → FrameRate?
final
future Future<void>?
final
hashCode int
The hash code for this object.
no setterinherited
height double?
final
imageProviderFactory → (ImageProvider<Object>? Function(LottieImageAsset)?)
final
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
onLoaded → (void Function(LottieComposition)?)
final
onWarning → (void Function(String)?)
final
options → LottieOptions?
final
package String?
final
path String
final
pushNamed String?
final
repeat bool?
final
reverse bool?
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
width double?
final

Methods

createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() State<AnimatedLottieNetwork>
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited