AnimatedLottieNetwork constructor

const AnimatedLottieNetwork({
  1. Key? assetKey,
  2. required String path,
  3. Animation<double>? controller,
  4. bool? animate = true,
  5. FrameRate? frameRate,
  6. bool? repeat,
  7. bool? reverse,
  8. LottieDelegates? delegates,
  9. LottieOptions? options,
  10. void onLoaded(
    1. LottieComposition
    )?,
  11. ImageProvider<Object>? imageProviderFactory(
    1. LottieImageAsset
    )?,
  12. AssetBundle? bundle,
  13. Widget frameBuilder(
    1. BuildContext,
    2. Widget,
    3. LottieComposition?
    )?,
  14. Widget errorBuilder(
    1. BuildContext,
    2. Object,
    3. StackTrace?
    )?,
  15. double? width,
  16. double? height,
  17. BoxFit? fit = BoxFit.cover,
  18. AlignmentGeometry? alignment,
  19. String? package,
  20. bool? addRepaintBoundary,
  21. FilterQuality? filterQuality,
  22. void onWarning(
    1. String
    )?,
  23. String? pushNamed,
  24. Future<void>? future,
})

Implementation

const AnimatedLottieNetwork({
  Key? assetKey,
  required this.path,
  this.controller,
  this.animate = true,
  this.frameRate,
  this.repeat,
  this.reverse,
  this.delegates,
  this.options,
  this.onLoaded,
  this.imageProviderFactory,
  this.bundle,
  this.frameBuilder,
  this.errorBuilder,
  this.width,
  this.height,
  this.fit = BoxFit.cover,
  this.alignment,
  this.package,
  this.addRepaintBoundary,
  this.filterQuality,
  this.onWarning,
  this.pushNamed,
  this.future,
}) : super(key: assetKey);