GuiShapeCustom class
The GuiShapeCustom class defines a custom shape defined by a set of points connected in sequence.
- Implemented types
Constructors
-
GuiShapeCustom({required List<
GeoCoordinate2D> points, required GeoAngle rotate, bool clockwise = false, BoxFit boxFit = BoxFit.none, double cornerRadius = 0})
Properties
- boxFit → BoxFit
-
Resize custom shape to fit rendering area.
final
- clockwise → bool
-
Direction of rotation
final
- cornerRadius → double
-
Radius of smoothing or curving corners of the shape.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
-
points
→ List<
GeoCoordinate2D> -
A list of points defined by (x,y) where (0,0) is top left corner, and (n,m) are coordinates to the right and down.
final
- rotate → GeoAngle
-
Angle of rotation. During rendering, the points will be rotated by the angle of rotation rotate.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
getPath(
{required Size size}) → Path -
Retrieve Path of shape
override
-
lerpFrom(
IGuiShape shape, double t) → IGuiShape -
Linearly interpolate from other
shape
to this shape by an extrapolation factort
.override -
lerpTo(
IGuiShape shape, double t) → IGuiShape -
Linearly interpolate from this shape to other
shape
by an extrapolation factort
.override -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited